Even if you are running your own modified version of wc3ft, I encourage you to vote as this new version will be much easier to customize and add features to than wc3ft. The more votes I get, the more I will be convinced that the remake is needed and the more motivation I will have. If you are really interested in this idea, please encourage others to vote. If I get enough votes, I will start planning stuff and get a site up and running where I can list planned features and even how to apply to a group where you can give me ideas, respond to ideas I have, and even participate in a Closed Alpha/Beta. So, I want to engage the public and see if there is even interest in this. I have long considered remaking/advancing WC3FT from scratch, even tried to get it started back in 2010 (aka WC3NG), but other things got in the way and I never got anywhere. English is not my native language so I might not conceive the context of some phrases or words.Thinking about a remake, are you interested?ĮDIT: Due to the amazing response I have seen in the last 6 hours, visit for more info about this ideaĪlright, not sure how much traffic this site still gets, but I thought I would post here anyways. I guess one of the causes of this tutorial was also the amount of outdated and/or duplicate tutorials about extracting from MPQ and similar but making just one more pointless tutorial will by itself not change that.Īs a last paragraph, sorry if any of these replies seem in any way attacking. The only problem with that whole reply I see is that people wouldn't know "casc" is the word to search for, other than that I fully agree - people who won't google these kinds of issues have infinitesimal chances of finding this kind of a tutorial so it's useless to that group, and those that would google stuff can just do that instead.Īll the extra data I put in is probably just feature-creep and you're correct that it makes the tutorial seem so much larger and more complicated than it is.Īlso no need to poke anyone since I trust your opinions more on this, especially with me not having a good idea of the vision for the tutorial section. When loading a file from a system with MPQs, the data sources were considered as such (only specifying the main ones in this tutorial): Inside of the main MPQs, there were also MPQs for every tileset (called like A.mpq, with A being the tileset character specified in the w3i) and for low and medium graphics modes (war3_med.mpq and war3_low.mpq). There was also War3Patch.mpq that used to stored all files that were updated with patches, but it has been removed after 1.28. War3xLocal.mpq contained the localized files that were TFT-only. War3x.mpq contained all the game files that were TFT-only but did not change based on the game's locallization. War3Local.mpq contained the localized files that were not TFT-only. War3.mpq contained all the game files that were not TFT-only and did not change based on the game's locallization (translation, for example sounds and text). There were 4 main game MPQs: War3.mpq, War3Local.mpq, War3x.mpq, War3xLocal.mpq note that these are not the only files the game would look in when loading a file.
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